Daily Boost

A semester long project of research, development, and design. I created this application to encourage users to live an active and healthy lifestyle on a daily basis.


Executive Summary

Before getting into my overall process, I wanted to address my interest in leading an active and healthy lifestyle. I would consider myself to be an avid exerciser and healthy eater. I try to be active for at least an hour or more out of the day by attending group exercise classes, exercising on my own, or connecting with others to get a small workout in. 

With the increase in sedimentary activity in offices, classes, and daily schedules, people are getting a minimum amount of at least 30 minutes of activity. I discussed my interests with my professors, peers, and co-workers in order to address this issue within an application that would give users a reason to increase their activity level and lead healthier lifestyles.  

Within my brief discussions and observations, I noticed a lack of time within daily schedules to get up and be active. Some of the most common excuses found related to the amount of tasks within a day, the cost of belonging to a gym, the long hours spent at work or in class, and especially endless hours sitting at a desk.  


Whether you are determined to live an active lifestyle or not, you could always use a "Daily Boost."

I chose to encourage users who are constantly on-the-go, working long hours, and living an increasingly sedimentary lifestyle to stay active and live a healthy lifestyle.



AAPTIV addresses the issue of an increase in the overuse of devices and electronic platforms throughout a day. It decreases the need to stare at a screen for more time throughout your day and allows you to listen while exercising at the same time.


An application focused on group personal training with the ability to stream the daily workout whenever you have time. It provides you with the ability to set up a personalized plan that will fit your goals, explore a variety of certified personal trainers, and have a “tailored” program that is based on your needs.


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In reference to a variety of components within these apps, I believe I can create an app that will fix my design problem. By including the option to listen to a workout without staring at a small screen, I will be able to connect to users who prefer to listen to their workout without pausing or re-watching a video. The ability to personalize the motivational workouts and activities on a daily basis will also appeal to my wide range of users. And finally the ability to track your status by creating an overall healthy lifestyle mission will inspire users lacking the necessary inspiration to stay active on a daily basis. 








For the next step of my overall development, I moved onto determining potential users of my application. In order to do so, I started out by determining who I would interview and/or observe as potential users. I created a script of questions and concerns to go along with my interviews and/or observations, then began to interview 5-7 users. After the interview process was complete I analyzed the needs, goals, frustrations, and motivations of each interviewed user. 

I created a spreadsheet in order to compare the demographic of each user and then their responses to each question. Once my results were compiled , I then used the results to develop  both primary and secondary personas, storyboards and scenarios, and refine my design requirements.  


  1. Users that do not exercise at all.
  2. Users that exercise on a daily basis.
  3. Users that belong to a gym or workout studio.
  4. Users who do not belong to any kind of gym or workout facility.
  5. Users that use an app to track what they do within a day.
  6. Users that work long hours and mainly sedimentary when working.
  7. Users that work throughout the week, but not long hours (i.e 9am-5pm).
Cindy B. - 50
Trey S. -24
Megan S. - 21
Erin T. - 22
Laura P. - 21

Interview Process

When I interviewed potential users, I used the Voice Memo app to record my in person interviews. I reached out to a variety of people that fit the demographics listed and once they agreed, I scheduled a time that best fit their schedule. I started out introducing myself, the course I was taking, my overall objectives, and the design problem I was solving. Then I moved onto asking my prepared and in-depth questions. At the end of the interview I asked about past experiences with apps or websites that could relate to my design problem. If they did, I asked what features they liked and what they could potentially see my app looking like. If not, I showed them some of the related works that I found and what I liked within them.

Overall, the interviews lasted around 30-45 minutes. I did my best to make the users as comfortable as I could and make the interview more of a conversation. They were more than willing to participate and it was nice to hear their responses. 


  1.  After my interview process was complete I compiled my data, the voice recordings, and reviewed each one. I made sure to include what was necessary to understanding who my user was, how their input was helpful, and what answers correlated to my ideas.
  2.   I chose to type all of my transcriptions because I wanted to be able to listen to the person instead of typing or writing down their answers while the interview took place.
  3.  When transcribing the interviews, I did my best to summarize each response, rather than trying to type out their word for word answers. I organized these notes based on the similarity of answers and questions.
  4.  I highlighted certain aspects of the transcriptions that stood out and were important and/or overlapped with other responses. Then, I made an excel sheet to showcase what was different and similar in my results.
  5.  Most of my participants were positive about their choices in life. They love choosing their own schedule, what will give them a happy lifestyle, being around others that have similar goals, and having time to be alone or with others. Most were negative in terms of how busy they were throughout the week. They all had either a full schedule of work, classes, homework, work at home, chores, etc. These things were not what they wanted to be doing 24 hours of the day and wished they had the time to focus on their physical and mental health. , there were mixed responses in terms of who or what was the biggest motivator in your life, most interview respondents indicated that they spend a majority of their days on a piece of technology and although I’m making an app it is scary to look back on.


Based on the demographics, analysis of interviews, and overall summary of my results, I did my best to develop two potential personas for my application. I based my primary and secondary personas on the most common overall behaviors, goals, demographics, attitudes, interests, and several other variables that helped to define who would be using Daily Boost




Based on my results from my overall user research, scenario, storyboard, and personas, I transcribed what my potential users wanted to have an app with a similar design problem as mine to have. I based my design requirements off of their needs, frustrations, and goals in their daily lives.​

  • User Information/ User Profile o Name, Age, Gender, Weight
  • A schedule/calendar for the future/past plans to track progress over time
  • Location of where you are and where you were maintaining a healthy lifestyle
  • Date/ Time
  • Message Center
  • Ability to add: Tasks/ Goals / A schedule for the future
  • Ability to customize each task, goal, schedule, etc. with a specific date, time, and range to complete
  • Ability to use location services when creating each one.
  • Ability to connect to others with similar goals of leading a healthy lifestyle
  • Ability to encourage and contribute to others leading a healthy lifestyle
  • Ability to receive an incentive or reward overtime for completing goals or tasks
  • Ability to set rest days and/or vacation time when you will not be active or eating as healthy as you can
  • Ability to choose between different forms of exercise or activities in your area
  • Ability to chart your progress overtime
  • Ability to choose between activities, workouts/exercises, nutritional recipes and/or choices, mental health tips
  • Users capable of basic smartphone, computer, and/or tablet operations
  • A record of what activities, healthy choices, and/or nutritional recipes chosen over time to keep up with your healthy lifestyle
  • Display of user preferences overtime
  • Used on-the-go
  • Software platform choice: Smartphones, tablets, personal computer, apple watch.
  • Support on both IOS and Android smartphones
  • Internet and Wi-Fi connection
  • Location Services
  • Calendar available to refer to schedule and history of progress
  • Connect to social media platforms
  • Responsive Design
  • Ease of profile set-up and customizability
  • Must be helpful in every way to manage time to stay active and healthy
  • Easily understood
  • Aesthetically pleasing and not overwhelming with the amount of information that the app provides
  • Terms of use
  • Customizable features
  • Feedback messages
  • Motivational messages
  • Incentives/Reminders


After completing my User Research, I moved onto designing and developing solutions based on such information to solve my overall design problem. Within my class, we started out with ideating at least 10 ideas for each design problem, with the NUF (new, useful, feasible) test. We split up into groups to provide fresh ideas and solutions for one another’s design problems. This test involves rapidly writing down each solution on a sticky note and then at the end of your brainstorming, prioritize ideas based on how new, useful, and feasible in implementation.



  1. Student A introduced his/her design problem. As a group, we ideated at least 10 solutions for student A’s design problem in 10 minutes. We wrote each solution on a sticky note and then as a group, used the NUF (new, useful, feasible) test to score each idea from 1-10 based on how new it was, how useful it would be, and how feasible it would be to include that idea within your design in 15 minutes.

  2.  Student B then introduced his/her design problem. As a group, repeated step 1, ideated at least 10 solutions and used the NUF test to rank each idea in 15 minutes.

  3. Student C introduced his/her design problem. As a group, repeated step 1, ideated at least 10 solutions and used the NUF test to rank each idea in 15 minutes.


  • Focus on quantity 
  • Withhold criticism
  • Unusual ideas are welcome
  • Combine and improve ideas


Following the NUF testing in-class, we moved onto developing concept ideation sketches on our own. This involved ideating at least 20 designs that already existed in the world, whether available as products, described as in research papers, or elsewhere and 20 other ideas that you did not yet exist in the world. Then, with the NUF test, ranked the top 3 ideas for each table.



  1. Setting daily reminder to stay, eat healthy, and workout. This related best to my overall design problem and I wanted to incorporate this in a new and creative way.

  2. Using an platform like Pinterest to find recipes, activities, healthy lifestyle plans, etc. to keep up with your goal of being mentally and physically healthy. This would be a great concept to add in my application, but instead of linking to an outside application, creating a page that is easy enough to do the same, but better.

  3. Connecting people at a gym or similar location that have the similar goals, interest, or profiles. I would love to develop this idea into my application by adding location services, making an extremely personalized app, and connecting users with people around them.

I am currently in the process of adding additional information from my Daily Boost User Interaction Design Project. 

Thank you for taking the time to explore my overall process and I look forward to sharing more with you ASAP!